Prince of Persia

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Original DOS graphics and movement.
Authoritative play, from your browser.

Pausing after gameplay starts makes this run unranked: no further level or complete-game results will appear on the leaderboards. Earlier ranked level results stay.

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Ranked runs use server-measured gameplay time.

← → Run & turn · ↑ Jump / climb · ↓ Crouch

Shift Careful step, grab, pick up & fight · P Pause / resume · Esc Exit fullscreen

In combat: ↑ blocks, ↓ puts your sword away. Shift + direction takes a careful step.

Session controls & connection

Saves use the original level-based rules (levels 3–13). They belong to this browser’s server session.

Not connected

Prediction reduces perceived network delay. The server confirms every outcome. Disabling prediction displays confirmed states only; it is a latency comparison, not a server-only streaming client.

The fastest escapes

Deaths and retries count. Intro and cutscenes do not. Pause, disconnect or load after play begins makes subsequent results unranked.

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Best time per display name. Names are not verified identities.

Latest runs

Latest 50 ranked completions, newest first. Every completed run is shown, including repeat players.

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